#ifndef __GAME_SETTING_SCENE_H__
#define __GAME_SETTING_SCENE_H__

#include "TYScene.h"
#include "TYLayer.h"
#include "TYController.h"

class GameSettingScene : public TYScene
{
public:
	GameSettingScene();
	~GameSettingScene();
};

class GameSettingLayer : public TYLayer
{

protected:
	GameSettingLayer();
	~GameSettingLayer();
};

#endif //__GAME_SETTING_SCENE_H__